I'll cite revasluoS here:
As to the lagg situation
First of all we played on FR serv to ensure that FR team does not have any connection issues as they do to GER servs. So thats allready in favour of the FR team. And second of all, as to my connection I did not lag during the entire match and chief did not lag as i boosted him either. Furthermore Flippi who took the second boost also did not lag. The only person that had one major lag (SuGoSu), and that was once during the timeout, was not directly involved in the cap, neither carrying flag nor picking it up. (emphasis by me) The only time when the game seemingly lags is directly after the timein, at least for me, but that is unrelevant, as the lag situation being discussed about here was in midarea during double boost 5-10 seconds later.
- posted on 26.02., 8:52 AM on Discord, quakelive-topics
SuGo was having high-ping for 30ish(+) secons (you can see on the stream) which resulted in the timeout. you wouldve done the same if someone of your team had that problem - totally okay. he didnt get the flag, he didnt boost me, he wasnt involved in the first cap whatsoever - i dont even know if he shot anyone in that time. Everyone involved in the cap was without lag. period. And I didnt even have the flag when timeout was called and basedefense was still there for you... so the timeout wasn't even a "tactical foul" - so don't come with that. If we were lagging for you it was either a problem with the server (which you chose) or with your machine (which we have no effect on).
if sugo hit someone though: there still should be no problem since either you focus on him, cant hit him because he is lagging and then the flag passes anyways because ud rather kill the support than the fc - in this case, blame yourself -, or you focus on me having the flag and therefore SoGu having lags (which he didnt after the timeout)
shouldnt have any effect on you trying to hit me. He wasn't even in front of me to "block a shot" or something.
Having problem with the Pick/Drop rule - okay, i agree its kinda wobbly in this case and debateable. But the lag part is completely different to what we experienced and the stream showed. If we start a "if you havent lagged in the moment x"-discussion we wouldnt even have gotton to mkbase because "if i hadnt had so many thrus on japs we wouldnt have lost"... blablabla. fact is: noone of us nor the admins/streamers/specs (in that moment it was 4 if i recall correctly) have said anything about a "major lag" when the flag was taken/the cap was done, nor did it show up in the stream or could be proven by the scoreboard. if accusing someone of "laggy cap" without any proof at all its just a form of whining rather than a solid complain. accusing without any proof doesnt work in reallife, why should it work here.
oh, and "forcing us to admit it" kinda shows what your intentions are haha